5/7 Results, replays, records
  1. 1How a heat runsHeats, lanes, position, speed and the finish.
  2. 2Buying and sellingPressing a lane, the ticket, fees and signing.
  3. 3Entering a launchCreating a launch and the heat it joins.
  4. 4The finish and the poolGraduation into a locked DAMM v2 pool.
  5. 5Results, replays, recordsPlaces, times, replays and the record book.
  6. 6TermsEvery number a launch runs on.
  7. 7Reading the raceThe public API and the live stream.
5

Results, replays, records

Every heat leaves a posted order, a replay rebuilt from its trades, and its fastest finishes in the record book.

Results

A heat posts to results once every lane in it has finished, or once 24 hours have passed since it opened. Its order lists the finishers by place with their times, then the lanes still on the curve by position.

Replays

A replay rebuilds the heat from its curve trades in chain order, with the exact curve reserve after each trade, so every lane's position at every moment is the one the chain had. Play it at 30, 60 or 240 times speed, or drag the race clock to any moment.

The record book

The record book keeps the fastest finishes, launch to 85 SOL, for today, this week and all time. Days run on UTC, and weeks start on Monday at 00:00 UTC. Each record names its launch, its heat and its place in that heat.

A trader's coins

Every wallet has a page of the coins it backed: each with its heat and where it finished, or how far along it still is, and what the wallet bought and holds. A coin counts as backed from its first buy, whether or not the wallet still holds it. Signed in, yours is under your address in the rail.

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